Collision-Driven Volumetric Deformation on the GPU

نویسندگان

  • Garrett Aldrich
  • Dmitriy V. Pinskiy
  • Bernd Hamann
چکیده

We present a novel parallel algorithm to animate the deformation of a soft body in response to collision. Our algorithm incorporates elements of physically-based methods, and at the same time, it allows artistic control of general deformation behavior. Our solver has important benefits for practical use, such as evaluation of animation frames in an arbitrary order, effective approximation of volume preservation, and stability under large deformations. To deform production-complexity data at interactive rates, we leverage the computational power of modern GPUs. In our solution we propose a specialized, CUDA-based framework for the efficient access and update of mesh structures.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Direct GPU-based Volume Deformation

Fast and realistic soft-tissue deformation is an important feature for medical simulation environments. In this work we present a direct deformation approach for volumetric datasets which is completely performed on the GPU. It takes on the one hand advantage of a GPU's computing power; on the other hand deformation is easily combined with hardware-supported rendering. Our deformation technique ...

متن کامل

Coupling between Meshless FEM Modeling and Rendering on GPU for Real-time Physically-based Volumetric Deformation

For real-time rendering of physically-based volumetric deformation, a meshless finite element method (FEM) is proposed and implemented on the new-generation Graphics Processing Unit (GPU). A tightly coupled deformation and rendering pipeline is defined for seamless modeling and rendering: First, the meshless FEM model exploits the vertex shader stage and the transform feedback mechanism of the ...

متن کامل

3D ChainMail: a Fast Algorithm for Deforming Volumetric Objects

An algorithm is presented that enables fast deformation of volumetric objects. Using this algorithn, rigid, deformable, elastic, and plastic materials can be modeled by adjusting deformation limits for individual elements. An interactive system that combines the deformation algorithm with collision detection and an energy minimizing elastic relaxation step is described. Using this system, objec...

متن کامل

Real-Time Hierarchical Binary-Scene Voxelization

Volumetric representations provide the localization of shapes in space. When such representation is created on the fly from the geometry, it becomes very useful for a wide range of applications (constructive solid geometry (CSG), shape repair, collision detection, etc. Using the advanced functionalities provided by recent GPUs (geometry shaders, 32-bit integer texture format and bitwise operato...

متن کامل

Slicing-Based Volumetric Collision Detection

In this paper, we present a new approach for collision detection of volumetric objects. Good speeds and accuracy can be achieved using existing graphics hardware. The algorithm is simple to implement and, unlike other collision detection mechanisms, requires very little extra memory and preprocessing time. Using a combination of the 2D scanline process and 3D texture mapping technique, a number...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2011